User-defined animation

The animation function "user-defined animation" in the ScriptWizard allows the user-defined animations to be called by a function.

Figure 1. Overview - User-defined animation
Overview - User-defined animation

Structure

The following paragraphs list all fields and options of the animation function "user-defined animation" and explain how to use them.

Function

In the function drop-down list all already defined functions are listed. These functions can be used as unser-defined animations. For more information about functions in the ScriptWizard please refer to unser-defined functions.

Add function

Create a user defined function by clicking on the add function push button ScriptWizard Symbol 08. For more information please refer to userdefined functions

Define values for function arguments

The table shows all parameters of the function. Double-click on the text field in the value column to assign values to parameters.

Help

For more information about the function "user-defined animation" please refer to the WinCC OA 3.11 online help by clicking on the push button "Help".

Apply

Click on the push button "Apply" and the user-defined animation is accepted. The values are then applied to the current function.

Cancel

Click on the push button "Cancel" and the settings are rejected. A new animation function can be then selected.

Figure 2. A user-defined animation added successfully
A user-defined animation added successfully