ULC UX and device class?

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fcalatayud
Posts:2
Joined: Tue Jan 19, 2021 7:29 am

ULC UX and device class?

Post by fcalatayud »

At this announcement, I can read about the new capabilites of the ULC UX at v3.17:
https://www.winccoa.com/news/detail/win ... age/2.html

Additional to the Mobile UI App, ULC UX can now be used on mobile devices without additional installations or file downloads. With new multitouch support, more efficient full screen mode and window handling, it is now better aligned with native UI functionality than before.

My question is about the "efficient full screen mode":

- Can I detect from which device class is running the UI, only just with ULC UX? (without using the client WinCC OA UI App).

My idea is try to offer a different information depending of which device class is accessing from. In other words, I want to show a normal panel for desktop resolutions, a less information version for web access from tablets, and other lighter for mobile web access.

Thanks

mkerk
Posts:75
Joined: Wed Oct 20, 2010 12:25 pm

Re: ULC UX and device class?

Post by mkerk »

Hello,
You can use the CTRL-Function isMobileDevice() or also the internal UserInterface DPE _UI_X.DisplayName (X is the UI manager number), which contains information about the DIPSLAY environment (e.g. type, OS, Browser ...).

2 posts • Page 1 of 1