Time Sync - Client/Server

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slamkwon
Posts:19
Joined: Wed Oct 10, 2018 2:20 am

Time Sync - Client/Server

Post by slamkwon »

When the client (UI) and the HMI server are not time synchronized, VISION displays an error and turns off.

1. How much of a time difference will result in an error?
2. How long (or what is the trigger) before VISION realizes in the time difference and turns off?

Thanks

kilianvp
Posts:443
Joined: Fri Jan 16, 2015 10:29 am

Re: Time Sync - Client/Server

Post by kilianvp »

per default 30 seconds. You can change the value, but it can cause problems. It is better to syncronize time.

gschijndel
Posts:376
Joined: Tue Jan 15, 2019 3:12 pm

Re: Time Sync - Client/Server

Post by gschijndel »

kilianvp wrote: ↑ Fri Jun 21, 2019 1:17 pm per default 30 seconds. You can change the value, but it can cause problems. It is better to synchronize time.

Since 3.11(+SP1) this is no longer the case, also with a bigger time difference the UI will connect (but a warning is written in the log).
Details can be found in the documentation: WinCC OA UI -> Remote user interface -> Synchronization Client-Server

kilianvp
Posts:443
Joined: Fri Jan 16, 2015 10:29 am

Re: Time Sync - Client/Server

Post by kilianvp »

gschijndel wrote: ↑ Fri Jun 21, 2019 5:16 pm
kilianvp wrote: ↑ Fri Jun 21, 2019 1:17 pm per default 30 seconds. You can change the value, but it can cause problems. It is better to synchronize time.

Since 3.11(+SP1) this is no longer the case, also with a bigger time difference the UI will connect (but a warning is written in the log).
Details can be found in the documentation: WinCC OA UI -> Remote user interface -> Synchronaization Client-Server
but a dpSet would be invalid???

i always had to adjust the config entry valueChangeTimeDiff

gschijndel
Posts:376
Joined: Tue Jan 15, 2019 3:12 pm

Re: Time Sync - Client/Server

Post by gschijndel »

kilianvp wrote: ↑ Fri Jun 21, 2019 5:40 pmbut a dpSet would be invalid???

No, the UI time is ignored and the event manager will use its own time for the value.

5 posts • Page 1 of 1